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At GDC, Microsoft announced a new feature for DirectX 12: DirectX Raytracing (DXR). The new API offers hardware-accelerated raytracing to DirectX applications, ushering in a new era of games with more realistic lighting, shadows, and materials. One day, this technology could enable the kinds of photorealistic imagery that we’ve become accustomed to in Hollywood blockbusters.
Whatever GPU you have, whether it be Nvidia’s monstrous $3,000 Titan V or the little integrated thing in your $35 Raspberry Pi, the basic principles are the same; indeed, while many aspects of GPUs have changed since 3D accelerators first emerged in the 1990s, they’ve all been based on a common principle: rasterization.
Read more via Ars Technica